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- μ½λ©ν μ€νΈ
- κ³Όμ ν μ€νΈ
- router v6
- νλ‘κ·Έλλ¨Έμ€
- Redux toolkit
- μκ³ λ¦¬μ¦
- μ΄λΆνμ
- custom hook
- λΈλ£¨νΈν¬μ€
- μΉ΄μΉ΄μ€
- DP
- 리λμ€ ν΄ν·
- λΆμ€νΈμΊ νμΉλͺ¨λ°μΌ
- λΆμ€νΈμ»¨νΌλ°μ€
- μΉ΄μΉ΄μ€μ±μ©
- λλκ·Έ μ΄λ²€νΈ
- icecandidate
- μ½λ ν¬λ©§
- js
- TypeScript
- μ½ν
- JavaScript
- λμ κ³νλ²
- Node.js
- React
- μλ°©ν₯ μ°κ²° 리μ€νΈ
- μλ°μ€ν¬λ¦½νΈ
- μ΄λ―Έμ§ μμ
- λ°±μ€
- svgνμΌ λ€λ£¨κΈ°
- Today
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π₯ dev-ruby
[μννΈμ¨μ΄κ³΅ν] κ°μ²΄μ§ν₯μ€κ³ λ³Έλ¬Έ
ν΄λμ€ λ° λ©μλ μ€κ³
νμ¬ λͺ¨λΈ 리뷰
1. ν΄λμ€κ° λ¬Έμ μ νμνκ³ μΆ©λΆνμ§ νμΈ
2. κ° ν΄λμ€μ μμ± λ° λ©μλ κ°μμ± λ§λ¬΄λ¦¬
3. κ° ν΄λμ€μ λͺ¨λ λ©μλ μν μ μ
4. κ°μ²΄κ° 보쑴ν μ μ½ μ‘°κ±΄ μ μ
μ€κ³ μ¬κ΅¬μ‘°ν
Factoring - λ©μλ ν΄λμ€λ₯Ό μ λ©μλ λλ ν΄λμ€λ‘ ꡬλΆ
Normalization - μ€κ³μμ λλ½λ μ μ¬μ ν΄λμ€ μλ³
λ©μλ λͺ μΈ
- μΌλ° μ 보
- λ©μλ μ΄λ¦, id, νλ‘κ·Έλλ° μΈμ΄
- Event
- μ΄λ²€νΈλ₯Ό νΈλ¦¬κ±°νλ μ΄λ²€νΈ λμ΄
- Message passing
- λ©μλμ μν΄ μ΄λ€ μΈμκ° μ λ¬λκ³ , μ λ¬λκ³ , λ°νλλκ°
- μκ³ λ¦¬μ¦ λͺ
μΈ
- ꡬ쑰νλ μμ΄
- μμ¬μ½λ
- UML activity diagram
λλ©μΈ ν΄λμ€λ₯Ό ꡬν μΈμ΄μ λ§€ν
- Single-Inheritance Language (λ¨μΌ μμ μΈμ΄)
- association κ΄κ³λ‘ λ°κΎΌλ€.
- μΆκ° μνΌ ν΄λμ€μ μμ±κ³Ό λ©μλλ₯Ό 볡μ¬νμ¬ μμμ νννκ² νλ€.
- Object-Based Language (κ°μ²΄μ§ν₯ μΈμ΄)
- λ¬Έμ λλ©μΈ ν΄λμ€ μ€κ³μμ μμμ λͺ¨λ μ¬μ©μ λ°°μ
- Traditional procedural Language (μ ν΅μ ν¨μν μΈμ΄)
- μ€κ³μ μμ λ°°μ
- λ€νμ±, λμ λ°μΈλ©, μΊ‘μν λ±μ λͺ¨λ μ¬μ©μ λ°°μ
ν¨ν€μ§ λ€μ΄μ΄κ·Έλ¨
μμ‘΄κ΄κ³ - μ μ λΉνμ΄ν
A ••• > B : Aλ Bμ μμ‘΄μ , Bμ μλ λ³μλ ν¨μκ° μμ λλ©΄ Aλ λ°λμ΄μΌ ν¨
One to One (1 : 1)
- λ€λ₯Έ ν μ΄λΈμ κΈ°λ³Έ ν€λ₯Ό secondary ν€λ‘ ν ν μ΄λΈμ μΆκ° (secondary ν€κ° NULLμ΄ μλ)
One to One (0...1 : 1)
- λ€λ₯Έ ν μ΄λΈμ κΈ°λ³Έ ν€λ₯Ό secondary ν€λ‘ ν ν μ΄λΈ (0...1μΈ)μ μΆκ° (secondary ν€κ° NULLμ΄ μλ)
One to Many (1 : *)
- secondary ν€λ₯Ό λ€λ₯Έ ν μ΄λΈμ κΈ°λ³Έ ν€μ ν¨κ» λ€μ€μ±μ΄ λ§μ ν μ΄λΈμ μΆκ° (secondary ν€λ NULLμ΄ μλ)
Many to Many (* : *)
- intersecting(κ΅μ°¨) ν΄λμ€λ‘ λ§λ λ€.
- one-to-manyλ‘ λ°κΎΌλ€.
- λ μ€λ¦¬μ§ ν΄λμ€μ κΈ°λ³Έ ν€λ₯Ό μ¬μ©νμ¬ κ΅μ°¨ ν΄λμ€μ ν€ μμ± μΆκ°
T_A
Attr a { PK } | Attr 2 | …. |
T_B
Attr b { PK } | Attr 2 | …. |
T_AB
Attr a {PK, SK } | Attr b {PK, SK} | …. |
μμκ΄κ³ 1
- μνΌ ν΄λμ€ ν μ΄λΈμ νλκ·Έ μμ± μΆκ°
- μνΌ ν΄λμ€μ κΈ°λ³Έ ν€λ₯Ό νμ ν΄λμ€ ν μ΄λΈμ κΈ°λ³Έ ν€λ‘ μΆκ° (ν€ μμ)
T_A
Attr a { PK } | Attr a1 | Flag |
T_B
Attr a { PK, SK } | Attr b1 | …. |
T_C
Attr a {PK, SK } | Attr c1 | …. |
μμκ΄κ³ 2
- μνΌ ν΄λμ€μ λͺ¨λ μμ±μ νμ ν΄λμ€ ν μ΄λΈμ μΆκ°
- νμ ν΄λμ€ ν μ΄λΈμ κΈ°λ³Έ ν€λ μνΌ ν΄λμ€μ κΈ°λ³Έ ν€ (ν€ μμ)
T_A
Attr a { PK } | Attr a1 | Attr a2 |
T_B
Attr a { PK } | Attr a1 | Attr a2 | …. |
T_C
Attr a { PK } | Attr a1 | Attr a2 | …. |
Client-Server μν€ν μ³
- Server-based μν€ν
μ³ : Clientκ° terminalμ΄λ€.
- μλ²λ λ€μ 4κ°μ§ κΈ°λ₯μ κ°μ§λ€.
- Presentation logic
- Application logic
- Data access logic
- Data storage
- μλ²λ λ€μ 4κ°μ§ κΈ°λ₯μ κ°μ§λ€.
- Client-based μν€ν μ³
- Client-Server μν€ν μ³
Client-Server μν€ν μ³μ κΈ°μ νκ²½ νμΈ
- Object-Oriented programming language
- User interface implementation techniques
- Middleware
- Database Management System
Summary
- Architecture Design
- Package diagram, 3-layered Architecture
- Detail Design based on 3-Layered Architecture
- PD layer : Class & Method Design : Restructuring, Invariants and Method Spec.
- Data layer : Database Schema, File design
- UI layer : Window navigation design, Interface template, UI Classes
- Physical Architecture Design
- Deployment diagram, Technical Emvironment Spec.
- External Interface Specification
'μννΈμ¨μ΄κ³΅ν' μΉ΄ν κ³ λ¦¬μ λ€λ₯Έ κΈ
[μννΈμ¨μ΄κ³΅ν] νμκ΄λ¦¬ (0) | 2021.12.12 |
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[μννΈμ¨μ΄κ³΅ν] Verification & Validation (0) | 2021.12.12 |
[μννΈμ¨μ΄κ³΅ν] Design-Pattern (0) | 2021.12.12 |
[μννΈμ¨μ΄κ³΅ν] λͺ¨λν(Modularity) (0) | 2021.12.11 |